Linked List Insertion and Deletion Program in C
Singly linked list Insertion and Deletion in C
We will look at all possible ways of insertion and deleting a node in a Single Linked List.
Things Discussed in the Post
We will be discussing the following in this post –
- Insertion in a Linked List
- At Start
- At end
- After a given position
- Deletion in a Linked List
- At start
- At end
- After a given position
First Lets understand what a Linked List is?
A linked List as the name suggests is a chain of linked data connected to one another in a sequential format just like a chain. A linked list has the following components in general –
- Data – This contains the data value held in any individual node of the linked list
- Next Pointer – This contains the address to the next node in a Linked List
Following are also some commonly used terminologies with a Linked List –
- Node – Individual component with its data and next pointer value together is called a node
- Head – The first node in the Linked List is called the head node.
- Tail – The last node in the Linked list is called as a tail node. Which points towards a NULL value.
Structure of Linked List
struct Node { int data; struct Node *next; };
Let us first Look at Insertion
Possible positions to insert –
Lets look at some pictures on how to insert and then we will look at the code –
Run
#include<stdio.h> #include<stdlib.h> struct Node { int data; struct Node *next; }; void insertStart (struct Node **head, int data) { // dynamically create memory for this newNode struct Node *newNode = (struct Node *) malloc (sizeof (struct Node)); // assign data value newNode->data = data; // change the next node of this newNode // to current head of Linked List newNode->next = *head; //re-assign head to this newNode *head = newNode; } void insertEnd (struct Node **head, int data) { struct Node *newNode = (struct Node *) malloc (sizeof (struct Node)); newNode->data = data; // since this will be the last node so it will point to NULL newNode->next = NULL; // if the Linked List is empty this is the first node being entered if (*head == NULL) { *head = newNode; return; } // create another variable to traverse the LL // *head should not be used as we do not want to change head struct Node *temp = *head; // traverse to the last node of Linked List while (temp->next != NULL) temp = temp->next; // assign last node's next to this newNode temp->next = newNode; } // required for insertAfter int getCurrSize (struct Node *node) { int size = 0; while (node != NULL) { node = node->next; size++; } return size; } void insertPosition (int pos, int data, struct Node **head) { int size = getCurrSize (*head); // Can only insert after 1st position // Can't insert if position to insert is greater than size of Linked List if (pos < 1 || pos > size) printf ("Invalid position to insert"); else { struct Node *newNode = (struct Node *) malloc (sizeof (struct Node)); newNode->data = data; newNode->next = NULL; // temp used to traverse the Linked List struct Node *temp = *head; // traverse till the nth node while (--pos) temp = temp->next; // assign newNode's next to nth node's next newNode->next = temp->next; // assign nth node's next to this new node temp->next = newNode; // newNode inserted b/w 3rd and 4th node } } void display (struct Node *node) { // as linked list will end when Node is Null while (node != NULL) { printf ("%d ", node->data); node = node->next; } printf ("\n"); } int main () { struct Node *head = NULL; // Need '&' i.e. address as we need to change head insertStart (&head, 3); insertStart (&head, 2); insertStart (&head, 1); // no need for '&' as head need not be changed // only doing traversal display (head); insertEnd (&head, 5); insertEnd (&head, 6); insertEnd (&head, 7); display (head); //Inserts data: 4 after 3rd position insertPosition (3, 4, &head); display (head); return 0; }
Output
1 2 3 1 2 3 5 6 7 1 2 3 4 5 6 7
Let us Look at Deletion
Possible positions to delete –
Lets look at some pictures on how to delete and then we will look at the code –
Code for Delete from Start and Delete From End
Run
#include<stdio.h> struct Node { int data; struct Node *next; }; void deleteStart (struct Node **head) { struct Node *temp = *head; // if there are no nodes in Linked List can't delete if (*head == NULL) { printf ("Linked List Empty, nothing to delete"); return; } // move head to next node *head = (*head)->next; free (temp); } void deleteEnd (struct Node **head) { struct Node *temp = *head; struct Node *previous; // if there are no nodes in Linked List can't delete if (*head == NULL) { printf ("Linked List Empty, nothing to delete"); return; } // if Linked List has only 1 node if (temp->next == NULL) { *head = NULL; return; } // else traverse to the last node while (temp->next != NULL) { // store previous link node as we need to change its next val previous = temp; temp = temp->next; } // Curr assign 2nd last node's next to Null previous->next = NULL; // delete the last node free (temp); // 2nd last now becomes the last node } void insertStart (struct Node **head, int data) { // dynamically create memory for this newNode struct Node *newNode = (struct Node *) malloc (sizeof (struct Node)); // assign data value newNode->data = data; // change the next node of this newNode // to current head of Linked List newNode->next = *head; //re-assign head to this newNode *head = newNode; } void display (struct Node *node) { // as linked list will end when Node is Null while (node != NULL) { printf ("%d ", node->data); node = node->next; } printf ("\n"); } int main () { struct Node *head = NULL; // Need '&' i.e. address as we need to change head insertStart (&head, 6); insertStart (&head, 5); insertStart (&head, 4); insertStart (&head, 3); insertStart (&head, 2); insertStart (&head, 1); display (head); deleteStart (&head); display (head); deleteEnd (&head); display (head); return 0; }
Output
1 2 3 4 5 6 2 3 4 5 6 2 3 4 5
Deletion nth Node (A position)
Let us look at the code for deletion of a node at a position that is deletion nth node.
Run
#include<stdio.h> #include<stlib.h> struct Node { int data; struct Node *next; }; void deleteStart(struct Node** head); int getCurrSize(struct Node* node); // to delete nth node void deletePosition (struct Node **head, int pos) { struct Node *temp = *head; struct Node *previous; //if the head node itself needs to be deleted int size = getCurrSize (*head); // not valid if (pos < 1 || pos > size) { printf ("Enter valid position\n"); return; } // delete the first node if (pos == 1) { deleteStart (head); return; } // traverse to the nth node while (--pos) { // store previous link node as we need to change its next val previous = temp; temp = temp->next; } // change previous node's next node to nth node's next node previous->next = temp->next; // delete this nth node free (temp); } void deleteStart (struct Node **head) { struct Node *temp = *head; // if there are no nodes in Linked List can't delete if (*head == NULL) { printf ("Linked List Empty, nothing to delete"); return; } // move head to next node *head = (*head)->next; free (temp); } // required for deletePosition int getCurrSize (struct Node *node) { int size = 0; while (node != NULL) { node = node->next; size++; } return size; } void insertStart (struct Node **head, int data) { // dynamically create memory for this newNode struct Node *newNode = (struct Node *) malloc (sizeof (struct Node)); // assign data value newNode->data = data; // change the next node of this newNode // to current head of Linked List newNode->next = *head; //re-assign head to this newNode *head = newNode; } void display (struct Node *node) { // as linked list will end when Node is Null while (node != NULL) { printf ("%d ", node->data); node = node->next; } printf ("\n"); } int main () { struct Node *head = NULL; // Need '&' i.e. address as we need to change head insertStart (&head, 5); insertStart (&head, 4); insertStart (&head, 3); insertStart (&head, 2); insertStart (&head, 1); display (head); // delete 3rd node deletePosition (&head, 3); display (head); // delete 1st node deletePosition (&head, 1); display (head); return 0; }
Output
1 2 3 4 5 1 2 4 5 2 4 5
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