What is Compile Time Polymorphism in C++

What is Compile time Polymorphism in C++?

Polymorphism means to exist in many forms. We have two types of Compile Time Polymorphism in C++ –

  1. Function Overloading
  2. Operator Overloading
polymorphism (2)

Let us understand with an example how each works.

Function Overloading – 

  • Function overloading is a concept via which we can achieve compile-time polymorphism,
  • The function call and the function definition is bonded together by the compiler at compile time itself.

Let us look at an example of how this is done –


using namespace std;

class PrepInsta
    int x, y;
    double z;
    void myFunction(){
        cout << "No arguments passed here" << endl;
    void myFunction(int x1){
        x = x1;
        cout << x << " was passed here (int value)" << endl;
    void myFunction(double x1){
        z = x1;
        cout << z << " was passed here (double value)" << endl;
    void myFunction(int x1, int y1){
        x = x1;
        y = y1;
        cout << x << " and " << y << " were passed here (int values)" << endl;

int main(){
    PrepInsta obj;

    return 0;

Output –

No arguments passed here
10 was passed here (int value)
10 was passed here (double value)
10 and 20 were passed here (int values)

Operator Overloading

We use keyword operator while defining an operator that we have to overload.

There are two types of operator overloading –

  1. Unary Operator overloading
  2. Binary Operator overloading

For example, it maybe weird but we can overload operator + to subtract rather than add two values.

void operator +() 
    z = x - y; 

Let us implement the same with an example –


using namespace std;

class PrepInsta {
    int x;

    // why int x1 = 0 (see explanation at the end of the code)
    PrepInsta(int x1 = 0){
        x = x1;

    PrepInsta operator + (PrepInsta const &obj) {
        PrepInsta temp;
        // x of obj1 is added with x of obj2 and result it stored in
        // newly created temp object's x varaible
        // temp object is returned to be stored in obj3 in main
        temp.x = x + obj.x;
        return temp;

    void print() 
        cout << x << endl; 

int main()
    PrepInsta obj1(20), obj2(10);

    PrepInsta obj3 = obj1 + obj2;
    return 0;
// why PrepInsta(int x1 = 0) in paramterized contructor ?
// For obj1(20) & obj2(10) we have directly values 20 & 10
// However, for temp object we didn't use parameterized contructor value
// PrepInsta(int x1 = 0) allows us to put default value to 0
// if object is created without parameterized value
// However, if parameterized value is passed (as in case of obj1(20) & obj(10))
// these will override default value 0 and place 20 and 10 as values



You can read more about operator overloading here on this post.

Why should you perform overloading

  • Naming burden: In some situations where we need to have same functionalities but with a different type of inputs or a different number of inputs, in that situation, if you maintain separate method names for each and every method where functionality is the same the naming burden of  remembering this method names increases on the user
    Example: In C language we have abs(), sabs(), labs(), fabs() methods, the functionality of all these methods is same, but still the user needs to remind all these method names
  • Code readability Increases
Quiz time

Quiz Time

Question 1. Compile Time Polymorphism in C++ language are?

  1. Operator overloading
  2. Function overloading
  3. Function overriding
  4. B Only
  5. A & B

(Wipro – AMCAT Test)

Operator overloading and Function overloading are the only types of compile time polymorphism in c++ which have early binding as property.