Precision of floating point literals in CPP

precision of floating point literals in Cpp

Floating Point Literals in C++

While working with decimal type of data, it is very important to maintain the precision of the data, from preventing any mistakes. In C++ programming if we want to print a decimal value we use float and double data, which the the decimal value upto a certain point because of the restriction of their size. For example:
The decimal equivalent of 4/3 = 1.33333333333333333333333…
It will go upto infinity, and storing this data, will be a waste of memory, hence this will be displayed as

  • 1.333333 or
  • 1.3333

Depending upon the datatype that we use.

Use of Floating Point Literals

Floating Point Literals are used in C++ to represent different variations of a decimal data, there are mainly 5 different types of floating point literals in CPP, which have different uses and different precision, they are -:

  • floor()
  • ceil()
  • round()
  • trunc()
  • setprecision()

Floor() – It is used for representing the closest smaller integer, to the decimal value. For Example-: 1.35 = 1
Ceil() – It is used for representing the closest larger integer, to the decimal value. For Example-: 1.35 =  2
Round() – It is used for representing the closest  integer, to the decimal value. For Example-: 1.35 =  1 ;  1.65 = 2
Trunc() – It is used for removing the decimal values, after the decimal point. For Example-: 1.35 =  1
Setprecision() – It is used for representing the decimal value upto a certain decimal point.

Let’s see a CPP Code for the use of Floating point literals

CPP Code for using Floating Point Literals

#include<bits/stdc++.h> 
using namespace std; 
  
int main() 
{ 
    double x = 1.411, y = -1.500; 
  
    cout << "Using Floor()" <<floor(x) << endl; 
    cout << "Using Floor()"<< floor(y) << endl;
    cout << "Using Ceil()"<< ceil(x) << endl;
    cout << "Using Ceil()"<< ceil(y) << endl;
    cout << "Using Round()"<< round(x) << endl;
    cout << "Using Round()"<< round(y) << endl;
    cout << "Using Trunc()"<< trunc(x) << endl;
    cout << "Using Trunc()"<< trunc(y) << endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(0)<<x << endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(1)<<x << endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(2)<<x << endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(3)<<x << endl;
    cout << "Using Setprecision()"<< fixed << setprecision(4)<<x << endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(0)<<y <<endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(1)<<y <<endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(2)<<y <<endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(3)<<y <<endl;
    cout << "Using Setprecision()"<< fixed <<setprecision(4)<<y <<endl;
    
    return 0; 
}
Output
Using Floor() 1
Using Floor() -2
Using Ceil() 2
Using Ceil() -1
Using Round() 1
Using Round() -2
Using Trunc() 1
Using Trunc() -1
Using Setprecision() 1
Using Setprecision() 1.4
Using Setprecision() 1.41
Using Setprecision() 1.411
Using Setprecision() 1.4110
Using Setprecision() -2
Using Setprecision() -1.5
Using Setprecision() -1.50
Using Setprecision() -1.500
Using Setprecision() -1.5000